Selecting one will lock you out of the other, shaping the direction your cult will go in. Or, alternatively, the Grass Eater Trait, which removes all negatives effects of the Grassy Gruel meal. The cannibal trait gives followers +5 Faith when eating Minced Follower Meat and removes the 75% chance of causing illness. For example, the cannibal doctrine causes all Cult members to gain the Cannibal Trait. The doctrines that the player chooses can influence what rituals are available and which actions can provide negative or positive consequences. More malevolent acts Lamb can perform include simply denying the needs of the followers, sacrificing a follower during a ritual, putting an innocent follower in prison (though this act is a bit more justified in the case of a dissenter), sending others on missions where their chance of survival is dangerously low, forcing someone to eat a bowl excrement, other cultists, or even straight-up poison that has a high chance of killing them, screeching at them with a scary face to force them to work harder, force them to fight to the death, or even murder them on the spot. Lamb can also provide better living conditions by building and upgrading sleeping bags and outhouses. This can include making sure they are well-fed, are given the proper healthcare when they get sick, given blessings to make them happier, or by giving sermons and performing certain rituals that can improve happiness and other needs. Although the Lamb does not speak during gameplay, they are still shown to have some form of charisma when interacting with followers.īecause the faith of the followers must be managed carefully, it is necessary to meet their needs. Given how the player manages the cult, both benevolent and evil actions can be performed on, or with the help of, the followers. The Lamb's actions and nature can range from an anti-villainous visionary to a power-hungry monster. To increase the variety of the pool of Tarot Cards, the player can purchase new ones from merchants around the map or by completing various objectives throughout the game.Īlthough their true personality is left up to the player, the Lamb does show some distinctive traits while growing and maintaining the cult. Other cards can sometimes be found in chests that appear after completing each battle room, in the final room of each level or just sitting on the floor of a room with no enemies.When coming across Clauneck on the crusades, Lamb can choose between two cards that remain active for only the duration of the crusade.There are two categories of tarot cards the Lamb can use, and both are discovered when going on dangerous crusades. There are Tarot Cards the Lamb can discover which grant certain abilities or upgrades of already-existing traits. They are able to take down large and powerful monsters all alone, regardless of what type of weapon is being used.ĭespite the Lamb not having any distinct dialogue (Aside from a dedicated button that makes them bleat but has no other function, currently PC Only), they seem to have some form of charisma, due to the Lamb's ability to recruit countless followers to their cult, coupled with the fact that they can change the minds of dissenters. One of the most prominent traits of the Lamb is their melee combat proficiency. Once defeated, however, the lamb will be resurrected with only minor penalties to faith and collected resources. With help from The One Who Waits, the Lamb has increased health and durability, though they can still be defeated. It is not until after this event that the player sees the full extent of Lamb's abilities. The extent of the Lamb's abilities are not fully known before being sacrificed and revived. Once they gain their power, it is up to the player whether to make them a benevolent shepherd to their followers, or a malevolent exploiter that only uses their congregation to further their own ends. But after being given the Red Crown, they are brought back from the dead with new powers on the stipulation that they become a cult leader. Inspired by the use of the lamb throughout religion as a symbol of the holy and noble, the player starts the game as an innocent and powerless sacrificial lamb, about to be offered to a dark and violent deity. By default they wear a red cape known as their "fleece", which can come in other colors such as gold, green, purple, white, and blue after unlocking certain requirements. Around the lamb's neck is a black collar with a golden bell dangling from it. On top of their head is the Red Crown, an object of great power that is black in color with two pointed prongs and a crimson eye in the center. Their large black eyes feature horizontal pupils. The Lamb is a small sheep with white wool, dark grey face, limbs, and ears, and tiny red horns.
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